Optimal controller synthesis for timed systems
Damien Busatto-Gaston, Benjamin Monmege, Pierre-Alain Reynier

TL;DR
This paper extends the analysis of weighted timed games to include negative weights, providing approximation methods and identifying decidable subclasses, thereby advancing controller synthesis in real-time systems.
Contribution
It introduces a new class of weighted timed games with negative weights, proves their approximability, and develops a symbolic value iteration algorithm for these classes.
Findings
Value can be approximated with refined regions despite undecidability.
Decidable subclasses with negative weights and multiple clocks are identified.
Polynomial-time solutions are found for untimed weighted games.
Abstract
Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this quantitative extension of timed games allows one to measure the quality of controllers in real-time systems. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. For non-negative weights, the largest class that can be analysed has been introduced by Bouyer, Jaziri and Markey in 2015. Though the value problem is undecidable, the authors show how to approximate the value by considering regions with a refined granularity. In this work, we extend this class to incorporate negative weights, allowing one to model energy for instance, and prove that the value can still be approximated, with the same…
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Taxonomy
TopicsFormal Methods in Verification · Real-Time Systems Scheduling · Petri Nets in System Modeling
