Efficient Hyperparameter Optimization for Physics-based Character Animation
Zeshi Yang, Zhiqi Yin

TL;DR
This paper introduces a curriculum-based multi-fidelity Bayesian optimization method to efficiently tune hyperparameters in physics-based character animation, significantly reducing computational costs and improving performance in DRL-based control tasks.
Contribution
It proposes a novel CMFBO framework that leverages curriculum-based task difficulty as a fidelity criterion for efficient hyperparameter optimization in physics-based character control.
Findings
Achieves at least 5x efficiency gain over existing methods in DeepMimic.
Outperforms state-of-the-art hyperparameter optimization techniques.
Effectively reduces computational costs in DRL-based character control.
Abstract
Physics-based character animation has seen significant advances in recent years with the adoption of Deep Reinforcement Learning (DRL). However, DRL-based learning methods are usually computationally expensive and their performance crucially depends on the choice of hyperparameters. Tuning hyperparameters for these methods often requires repetitive training of control policies, which is even more computationally prohibitive. In this work, we propose a novel Curriculum-based Multi-Fidelity Bayesian Optimization framework (CMFBO) for efficient hyperparameter optimization of DRL-based character control systems. Using curriculum-based task difficulty as fidelity criterion, our method improves searching efficiency by gradually pruning search space through evaluation on easier motor skill tasks. We evaluate our method on two physics-based character control tasks: character morphology…
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Taxonomy
TopicsHuman Motion and Animation · Artificial Intelligence in Games · Video Analysis and Summarization
MethodsPruning
