Comparing Hand Gestures and a Gamepad Interface for Locomotion in Virtual Environments
Jingbo Zhao, Ruize An, Ruolin Xu, Banghao Lin

TL;DR
This study compares three hand gesture interfaces and a gamepad for virtual locomotion, finding that two gestures perform similarly to gamepads in terms of user preference and efficiency, while one needs improvement.
Contribution
The paper introduces and systematically compares three novel hand gesture interfaces with a gamepad for virtual locomotion tasks.
Findings
Finger Distance gesture matches gamepad in performance and preference
Finger Number gesture shows similar results to Finger Distance
Finger Tapping gesture requires further development
Abstract
Hand gesture is a new and promising interface for locomotion in virtual environments. While several previous studies have proposed different hand gestures for virtual locomotion, little is known about their differences in terms of performance and user preference in virtual locomotion tasks. In the present paper, we presented three different hand gesture interfaces and their algorithms for locomotion, which are called the Finger Distance gesture, the Finger Number gesture and the Finger Tapping gesture. These gestures were inspired by previous studies of gesture-based locomotion interfaces and are typical gestures that people are familiar with in their daily lives. Implementing these hand gesture interfaces in the present study enabled us to systematically compare the differences between these gestures. In addition, to compare the usability of these gestures to locomotion interfaces…
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Taxonomy
TopicsHand Gesture Recognition Systems · Human Motion and Animation
