Efficiency and Stability in Euclidean Network Design
Wilhelm Friedemann, Tobias Friedrich, Hans Gawendowicz, Pascal, Lenzner, Anna Melnichenko, Jannik Peters, Daniel Stephan, Michael Vaichenker

TL;DR
This paper introduces an efficient algorithm for creating near-stable, low-cost networks in Euclidean space where agents act selfishly, balancing efficiency and stability in network design.
Contribution
It presents a simple polynomial-time algorithm for constructing approximate Nash equilibrium networks with low total cost, improving prior results and addressing open conjectures.
Findings
Algorithm computes $(eta,eta)$-networks in $O(n^2)$ time.
Achieves low constant $eta$ on grid and random points.
Provides tight bounds on the Price of Anarchy.
Abstract
Network Design problems typically ask for a minimum cost sub-network from a given host network. This classical point-of-view assumes a central authority enforcing the optimum solution. But how should networks be designed to cope with selfish agents that own parts of the network? In this setting, agents will deviate from a minimum cost network if this decreases their individual cost. Hence, designed networks should be both efficient in terms of total cost and stable in terms of the agents' willingness to accept the network. We study this novel type of Network Design problem by investigating the creation of -networks, that are in -approximate Nash equilibrium and have a total cost of at most times the optimal cost, for the recently proposed Euclidean Generalized Network Creation Game by Bil\`o et al. [SPAA 2019]. There, agents corresponding to points…
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