Finding a Largest-Area Triangle in a Terrain in Near-Linear Time
Sergio Cabello, Arun Kumar Das, Sandip Das, Joydeep Mukherjee

TL;DR
This paper introduces an efficient algorithm to find the largest-area triangle within a terrain in near-linear time, significantly improving upon the previous quadratic-time solutions.
Contribution
The paper presents a novel $O(n \,\log\, n)$ algorithm for finding the largest-area triangle in an $x$-monotone terrain, advancing computational geometry methods.
Findings
Algorithm runs in $O(n \log n)$ time
Improves upon previous $O(n^2)$ algorithms
Efficiently finds the maximum-area triangle in terrains
Abstract
A terrain is an -monotone polygon whose lower boundary is a single line segment. We present an algorithm to find in a terrain a triangle of largest area in time, where is the number of vertices defining the terrain. The best previous algorithm for this problem has a running time of .
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Taxonomy
TopicsComputational Geometry and Mesh Generation · 3D Shape Modeling and Analysis · Advanced Numerical Analysis Techniques
