Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors
Arman Maesumi, Mingkang Zhu, Yi Wang, Tianlong Chen and, Zhangyang Wang, Chandrajit Bajaj

TL;DR
This paper introduces a 3D adversarial patch attack that is trained on human meshes and can fool deep object detectors across different poses and viewpoints, demonstrating robustness in real-world scenarios.
Contribution
The paper proposes a novel 3D adversarial patch training method using differentiable rendering, enabling persistent and robust attacks on deep detectors in physical environments.
Findings
Successfully fools state-of-the-art detectors under various poses
Demonstrates robustness of 3D patches in real-world conditions
Introduces a differentiable rendering pipeline for adversarial training
Abstract
This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and create an adversarial texture atlas over those faces. The adversarial texture is transferred to human meshes in various poses, which are rendered onto a collection of real-world background images. Contrary to the traditional patch-based adversarial attacks, where prior work attempts to fool trained object detectors using appended adversarial patches, this new form of attack is mapped into the 3D object world and back-propagated to the texture atlas through differentiable rendering. As such, the adversarial patch is trained under deformation consistent with real-world materials. In addition, and unlike existing adversarial patches, our new 3D adversarial patch is shown to fool state-of-the-art deep object…
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Taxonomy
TopicsAdversarial Robustness in Machine Learning · Advanced Neural Network Applications · Anomaly Detection Techniques and Applications
