TL;DR
This paper introduces SCALE, a novel surface representation method for modeling clothed humans that explicitly separates articulation from clothing deformation, improving reconstruction accuracy and generalization to unseen poses.
Contribution
The paper proposes three innovations: deforming surface elements based on a human model, regressing local geometry from features, and learning a pose embedding to enhance generalization.
Findings
Outperforms state-of-the-art in reconstruction accuracy
Enables realistic animation of unseen motions
Achieves faster inference times
Abstract
Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the choice of representation is the key. Recent work uses neural networks to parameterize local surface elements. This approach captures locally coherent geometry and non-planar details, can deal with varying topology, and does not require registered training data. However, naively using such methods to model 3D clothed humans fails to capture fine-grained local deformations and generalizes poorly. To address this, we present three key innovations: First, we deform surface elements based on a human body model such that large-scale deformations caused by articulation are explicitly separated from topological changes and local clothing deformations. Second, we address the limitations of existing neural surface…
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