A Co\mbox{-}Operative Game Theoretic Approach for the Budgeted Influence Maximization Problem
Suman Banerjee

TL;DR
This paper introduces a novel co-operative game theoretic framework for the Budgeted Influence Maximization problem, utilizing Shapley Values to select seed nodes effectively within a social network.
Contribution
It models influence maximization as a non-convex, sub-additive co-operative game and proposes an iterative algorithm leveraging community structure for improved seed selection.
Findings
Proposed method outperforms standard baseline methods in influence spread.
Exploiting community structure increases influenced nodes by up to 2%.
Algorithm demonstrates reasonable computational efficiency.
Abstract
Given a social network of users with selection cost, the \textsc{Budgeted Influence Maximization Problem} (\emph{BIM Problem} in short) asks for selecting a subset of the nodes (known as \emph{seed nodes}) within an allocated budget for initial activation to maximize the influence in the network. In this paper, we study this problem under the \emph{co\mbox{-}operative game theoretic} framework. We model this problem as a co\mbox{-}operative game where the users of the network are the players and for a group of users, the expected influence by them under the \emph{Maximum Influence Arborences} diffusion model is its utility. We call this game as \emph{BIM Game} and show this is `non-convex' and `sub-additive'. Based on the proposed game\mbox{-}theoretic model and using the solution concept called `Shapley Value', we propose an iterative algorithm for finding seed nodes. The proposed…
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Taxonomy
TopicsComplex Network Analysis Techniques · Mobile Crowdsensing and Crowdsourcing · Opinion Dynamics and Social Influence
