Data-Driven Reinforcement Learning for Virtual Character Animation Control
Vihanga Gamage, Cathy Ennis, Robert Ross

TL;DR
RLAnimate is a novel data-driven deep reinforcement learning method that efficiently trains virtual characters to perform realistic social behaviors by leveraging motion datasets, reducing training time and data requirements.
Contribution
The paper introduces RLAnimate, combining reinforcement learning with motion dataset learning, formalizing a new training framework for versatile, realistic character animation.
Findings
Requires fewer training episodes than physics-based RL methods.
Learns from limited motion clip datasets, unlike supervised methods.
Produces realistic pointing and waving behaviors.
Abstract
Virtual character animation control is a problem for which Reinforcement Learning (RL) is a viable approach. While current work have applied RL effectively to portray physics-based skills, social behaviours are challenging to design reward functions for, due to their lack of physical interaction with the world. On the other hand, data-driven implementations for these skills have been limited to supervised learning methods which require extensive training data and carry constraints on generalisability. In this paper, we propose RLAnimate, a novel data-driven deep RL approach to address this challenge, where we combine the strengths of RL together with an ability to learn from a motion dataset when creating agents. We formalise a mathematical structure for training agents by refining the conceptual roles of elements such as agents, environments, states and actions, in a way that leverages…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · Artificial Intelligence in Games
MethodsAttentive Walk-Aggregating Graph Neural Network
