On the extremal points of the $\Lambda$-polytopes and classical simulation of quantum computation with magic states
Cihan Okay, Michael Zurel, Robert Raussendorf

TL;DR
This paper studies the structure of $\Lambda$-polytopes related to quantum computation with magic states, revealing how extremal points can generate others and improve classical simulation methods.
Contribution
It establishes how extremal points of $\Lambda$-polytopes can generate new vertices and reduce simulation complexity, extending classical simulation capabilities.
Findings
Extremal points can generate vertices in larger $\Lambda_n$ polytopes.
Simulation complexity can be reduced using preimages of vertices.
Discovered new vertices in $\Lambda_2$ outside known classifications.
Abstract
We investigate the -polytopes, a convex-linear structure recently defined and applied to the classical simulation of quantum computation with magic states by sampling. There is one such polytope, , for every number of qubits. We establish two properties of the family , namely (i) Any extremal point (vertex) can be used to construct vertices in , for all . (ii) For vertices obtained through this mapping, the classical simulation of quantum computation with magic states can be efficiently reduced to the classical simulation based on the preimage . In addition, we describe a new class of vertices in which is outside the known classification. While the hardness of classical simulation remains an open problem for most extremal points of , the above results extend…
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Taxonomy
TopicsAdvanced Mathematical Theories and Applications · Quantum Computing Algorithms and Architecture · Computability, Logic, AI Algorithms
