Plot-guided Adversarial Example Construction for Evaluating Open-domain Story Generation
Sarik Ghazarian, Zixi Liu, Akash SM, Ralph Weischedel, Aram Galstyan,, Nanyun Peng

TL;DR
This paper introduces a plot-guided adversarial method to generate high-quality implausible stories for training better automatic evaluation metrics in open-domain story generation, improving correlation with human judgments.
Contribution
It proposes a novel plot-based adversarial approach to generate more natural and nuanced implausible stories for training evaluation metrics, addressing limitations of previous heuristic methods.
Findings
Evaluation metrics trained on our data correlate better with human judgments.
Our method produces more natural and diverse implausible stories.
Improved automatic evaluation accuracy over baselines.
Abstract
With the recent advances of open-domain story generation, the lack of reliable automatic evaluation metrics becomes an increasingly imperative issue that hinders the fast development of story generation. According to conducted researches in this regard, learnable evaluation metrics have promised more accurate assessments by having higher correlations with human judgments. A critical bottleneck of obtaining a reliable learnable evaluation metric is the lack of high-quality training data for classifiers to efficiently distinguish plausible and implausible machine-generated stories. Previous works relied on \textit{heuristically manipulated} plausible examples to mimic possible system drawbacks such as repetition, contradiction, or irrelevant content in the text level, which can be \textit{unnatural} and \textit{oversimplify} the characteristics of implausible machine-generated stories. We…
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Taxonomy
TopicsTopic Modeling · Natural Language Processing Techniques · Artificial Intelligence in Games
