Personalized Bundle Recommendation in Online Games
Qilin Deng, Kai Wang, Minghao Zhao, Zhene Zou, Runze Wu, Jianrong Tao,, Changjie Fan, Liang Chen

TL;DR
This paper introduces a neural network-based bundle recommendation system for online games, formalized as link prediction on a tripartite graph, significantly improving conversion rates and GMV in a real-world deployment.
Contribution
It formalizes bundle recommendation as a link prediction problem on a user-item-bundle graph and demonstrates its effectiveness through extensive experiments and real-world deployment.
Findings
Over 60% increase in bundle conversion rate
More than 15% improvement in GMV
Effective in both public datasets and industrial setting
Abstract
In business domains, \textit{bundling} is one of the most important marketing strategies to conduct product promotions, which is commonly used in online e-commerce and offline retailers. Existing recommender systems mostly focus on recommending individual items that users may be interested in. In this paper, we target at a practical but less explored recommendation problem named bundle recommendation, which aims to offer a combination of items to users. To tackle this specific recommendation problem in the context of the \emph{virtual mall} in online games, we formalize it as a link prediction problem on a user-item-bundle tripartite graph constructed from the historical interactions, and solve it with a neural network model that can learn directly on the graph-structure data. Extensive experiments on three public datasets and one industrial game dataset demonstrate the effectiveness of…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRecommender Systems and Techniques · Complex Network Analysis Techniques · Advanced Graph Neural Networks
