Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together
Mario Montagud, Jie Li, Gianluca Cernigliario, Abdallah El Ali, Sergi, Fernandez, Pablo Cesar

TL;DR
This paper evaluates a lightweight, real-time Social VR platform that enables remote users to interact in a shared virtual environment, demonstrating positive user experiences and potential commercial applications.
Contribution
It introduces a novel Social VR platform with a new experimental protocol, a production workflow, and empirical evaluation involving end-users and professionals.
Findings
End-users felt emotionally connected and communicated effortlessly.
Participants rated the experience as similar to face-to-face interactions.
Professionals see commercial potential and recommend further research.
Abstract
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the capabilities of traditional social platforms like Facebook and Netflix. This paper explores the benefits and drawbacks provided by a lightweight and low-cost Social VR platform (SocialVR), in which users are captured by several cameras and reconstructed in real-time. In particular, the paper contributes with (1) the design and evaluation of an experimental protocol for Social VR experiences; (2) the report of a production workflow for this new type of media experiences; and (3) the results of experiments with both end-users (N=15 pairs) and professionals (N=25) to evaluate the potential of the SocialVR platform. Results from the questionnaires and…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Image and Video Quality Assessment · Multimedia Communication and Technology
