Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Reality
Amin Jourabloo, Baris Gecer, Fernando De la Torre, Jason Saragih,, Shih-En Wei, Te-Li Wang, Stephen Lombardi, Danielle Belko, Autumn Trimble,, Hernan Badino

TL;DR
This paper introduces a robust, multi-identity facial expression transfer method for VR avatars that generalizes well across different users and environmental conditions, reducing the need for extensive personalized data.
Contribution
The paper proposes an end-to-end multi-identity architecture with specialized augmentation that decouples facial expressions from nuisance factors, improving robustness and generalization in VR facial expression transfer.
Findings
Outperforms state-of-the-art person-specific models in challenging scenarios
Effectively generalizes to untrained subjects with minimal personalized data
Demonstrates robustness against headset variability, lighting, and appearance changes
Abstract
Social presence, the feeling of being there with a real person, will fuel the next generation of communication systems driven by digital humans in virtual reality (VR). The best 3D video-realistic VR avatars that minimize the uncanny effect rely on person-specific (PS) models. However, these PS models are time-consuming to build and are typically trained with limited data variability, which results in poor generalization and robustness. Major sources of variability that affects the accuracy of facial expression transfer algorithms include using different VR headsets (e.g., camera configuration, slop of the headset), facial appearance changes over time (e.g., beard, make-up), and environmental factors (e.g., lighting, backgrounds). This is a major drawback for the scalability of these models in VR. This paper makes progress in overcoming these limitations by proposing an end-to-end…
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Taxonomy
TopicsFace recognition and analysis · Facial Nerve Paralysis Treatment and Research
