Neural RGB-D Surface Reconstruction
Dejan Azinovi\'c, Ricardo Martin-Brualla, Dan B Goldman, Matthias, Nie{\ss}ner, Justus Thies

TL;DR
This paper introduces a novel neural surface reconstruction method that integrates depth data into a NeRF framework using an implicit surface representation, enabling high-quality, metric 3D reconstructions of room-scale scenes.
Contribution
It presents a new approach combining implicit surface representation with NeRFs and depth data, improving 3D reconstruction quality over existing volumetric methods.
Findings
Achieves high-quality, metric 3D reconstructions.
Incorporates depth measurements from RGB-D sensors.
Includes pose and camera refinement techniques.
Abstract
Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR. These range from mixed reality applications for teleconferencing, virtual measuring, virtual room planing, to robotic applications. While current volume-based view synthesis methods that use neural radiance fields (NeRFs) show promising results in reproducing the appearance of an object or scene, they do not reconstruct an actual surface. The volumetric representation of the surface based on densities leads to artifacts when a surface is extracted using Marching Cubes, since during optimization, densities are accumulated along the ray and are not used at a single sample point in isolation. Instead of this volumetric representation of the surface, we propose to represent the surface using an implicit function (truncated signed distance function). We show how to…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
