Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training
Tica Lin, Rishi Singh, Yalong Yang, Carolina Nobre, Johanna Beyer,, Maurice A. Smith, Hanspeter Pfister

TL;DR
This study compares co-located and situated AR visualizations in basketball free-throw training, revealing that real-time AR feedback improves shot consistency and focus on body form, offering insights for future AR sports training system design.
Contribution
It provides an empirical comparison of situated and co-located AR visualizations in sports training, highlighting their effects on performance and user experience.
Findings
AR feedback improves shot angle consistency
AR visualization increases focus on body form
Real-time visual feedback aids skill refinement
Abstract
We present an observational study to compare co-located and situated real-time visualizations in basketball free-throw training. Our goal is to understand the advantages and concerns of applying immersive visualization to real-world skill-based sports training and to provide insights for designing AR sports training systems. We design both a situated 3D visualization on a head-mounted display and a 2D visualization on a co-located display to provide immediate visual feedback on a player's shot performance. Using a within-subject study design with experienced basketball shooters, we characterize user goals, report on qualitative training experiences, and compare the quantitative training results. Our results show that real-time visual feedback helps athletes refine subsequent shots. Shooters in our study achieve greater angle consistency with our visual feedback. Furthermore, AR…
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