Co-Creating Educational Project Management Board Games to Enhance Student Engagement
Vasilis Gkogkidis, Nicholas Dacre

TL;DR
This paper explores co-creating educational project management board games with students to enhance engagement, presenting a case study that highlights positive outcomes and challenges of using co-creative game design as an innovative teaching method.
Contribution
It introduces a novel approach of using co-creation workshops for game-based learning in management education, emphasizing its potential to boost engagement and participation.
Findings
Enhanced student engagement and participation.
Identification of key challenges in facilitation.
Frameworks outlining positive characteristics and challenges of co-creative activities.
Abstract
Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more collaborative pedagogic dynamics between teachers and students. At the same time, research into co-creation of Game Based Learning material such as board games has largely focused on the value added to games when educators involve students in the design process. However there has been scant research examining the qualities of co-creational game design exercises as teaching experiences themselves, thus overlooking the opportunity to conceptualise such activities as an innovative teaching tool that can help educators facilitate student engagement and participation. To address this research gap, this paper presents a case study where Project Management students…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
