TL;DR
SNARF introduces a novel differentiable forward skinning method for neural implicit shapes, enabling better generalization to unseen poses in articulated 3D shape animation.
Contribution
It combines linear blend skinning with neural implicit surfaces by learning a pose-independent forward deformation field without direct supervision.
Findings
Better generalization to unseen poses compared to state-of-the-art methods.
Preserves accuracy in complex, clothed 3D human shapes.
Enables end-to-end training from posed meshes.
Abstract
Neural implicit surface representations have emerged as a promising paradigm to capture 3D shapes in a continuous and resolution-independent manner. However, adapting them to articulated shapes is non-trivial. Existing approaches learn a backward warp field that maps deformed to canonical points. However, this is problematic since the backward warp field is pose dependent and thus requires large amounts of data to learn. To address this, we introduce SNARF, which combines the advantages of linear blend skinning (LBS) for polygonal meshes with those of neural implicit surfaces by learning a forward deformation field without direct supervision. This deformation field is defined in canonical, pose-independent space, allowing for generalization to unseen poses. Learning the deformation field from posed meshes alone is challenging since the correspondences of deformed points are defined…
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