Computation and Bribery of Voting Power in Delegative Simple Games
Gianlorenzo D'Angelo, Esmaeil Delfaraz, Hugo Gilbert

TL;DR
This paper analyzes a variant of weighted voting games based on transitive support structures, proposing algorithms for computing voting power indices and exploring the computational complexity of bribery problems within this framework.
Contribution
It introduces a pseudo-polynomial algorithm for voting power indices and studies the complexity of bribery problems in this game class.
Findings
Efficient algorithm for Banzhaf and Shapley-Shubik indices
Bribery problems are computationally hard
Parameterized complexity results for bribery scenarios
Abstract
Following Zhang and Grossi~(AAAI 2021), we study in more depth a variant of weighted voting games in which agents' weights are induced by a transitive support structure. This class of simple games is notably well suited to study the relative importance of agents in the liquid democracy framework. We first propose a pseudo-polynomial time algorithm to compute the Banzhaf and Shapley-Shubik indices for this class of game. Then, we study a bribery problem, in which one tries to maximize/minimize the voting power/weight of a given agent by changing the support structure under a budget constraint. We show that these problems are computationally hard and provide several parameterized complexity results.
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Taxonomy
TopicsGame Theory and Voting Systems · Auction Theory and Applications · Complexity and Algorithms in Graphs
