3D Shape Generation and Completion through Point-Voxel Diffusion
Linqi Zhou, Yilun Du, Jiajun Wu

TL;DR
This paper introduces Point-Voxel Diffusion, a probabilistic model for 3D shape generation and completion that combines denoising diffusion with point-voxel representations, enabling high-fidelity synthesis and multi-modal completion.
Contribution
It presents a unified probabilistic framework for 3D shape generation and completion using diffusion models with hybrid point-voxel representations, a novel approach in the field.
Findings
Capable of high-fidelity 3D shape synthesis
Effective in partial point cloud completion
Generates multiple plausible shape completions
Abstract
We propose a novel approach for probabilistic generative modeling of 3D shapes. Unlike most existing models that learn to deterministically translate a latent vector to a shape, our model, Point-Voxel Diffusion (PVD), is a unified, probabilistic formulation for unconditional shape generation and conditional, multi-modal shape completion. PVD marries denoising diffusion models with the hybrid, point-voxel representation of 3D shapes. It can be viewed as a series of denoising steps, reversing the diffusion process from observed point cloud data to Gaussian noise, and is trained by optimizing a variational lower bound to the (conditional) likelihood function. Experiments demonstrate that PVD is capable of synthesizing high-fidelity shapes, completing partial point clouds, and generating multiple completion results from single-view depth scans of real objects.
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
MethodsDiffusion
