Predominating a vertex in the connected domination game
Csilla Bujt\'as, Vesna Ir\v{s}i\v{c}, Sandi Klav\v{z}ar

TL;DR
This paper studies the connected domination game, establishing bounds on the number of moves needed when a vertex is pre-dominated, and introduces a new principle to replace the classical one.
Contribution
It introduces the Connected Game Continuation Principle and provides sharp bounds on game length after pre-dominating a vertex, advancing understanding of the connected domination game.
Findings
Established bounds for $ ext{γ}_{ ext{cg}}(G|x)$ relative to $ ext{γ}_{ ext{cg}}(G)$.
Proved the bounds are sharp with specific graph examples.
Characterized graphs where $ ext{γ}_{ ext{cg}}'(G|x) = ext{infinity}$.
Abstract
The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a graph when both players play optimally is denoted by (, resp.). Connected Game Continuation Principle is established as a substitute for the classical Continuation Principle which does not hold for the connected domination game. Let denote the graph together with a declaration that the vertex is already dominated. The first main result asserts that if is a graph with and , then and the bound is sharp. The second main theorem states that if is a graph with and , then…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Advanced Graph Theory Research
