SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks
Shunsuke Saito, Jinlong Yang, Qianli Ma, Michael J. Black

TL;DR
SCANimate introduces a weakly supervised framework that converts raw 3D scans of clothed humans into realistic, animatable avatars without relying on surface registration or template meshes, enabling pose-aware modeling and deformation.
Contribution
The paper proposes a novel weakly supervised learning method that aligns scans into a canonical pose and models pose-dependent deformations using a local pose-aware implicit function, improving generalization and fidelity.
Findings
Outperforms existing methods in fidelity and generality.
Effectively handles various clothing types with limited training data.
Reduces spurious correlations with local pose conditioning.
Abstract
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a clothed human and turns them into an animatable avatar. These avatars are driven by pose parameters and have realistic clothing that moves and deforms naturally. SCANimate does not rely on a customized mesh template or surface mesh registration. We observe that fitting a parametric 3D body model, like SMPL, to a clothed human scan is tractable while surface registration of the body topology to the scan is often not, because clothing can deviate significantly from the body shape. We also observe that articulated transformations are invertible, resulting in geometric cycle consistency in the posed and unposed shapes. These observations lead us to a weakly supervised learning method that aligns scans into a canonical pose by disentangling articulated deformations without template-based surface…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Computer Graphics and Visualization Techniques
