TL;DR
This paper introduces AMP, an adversarial imitation learning framework that enables stylized physics-based character control by automatically learning motion priors from unstructured datasets, eliminating manual design of imitation objectives.
Contribution
The work presents a novel adversarial motion prior approach that simplifies and automates the process of generating realistic character behaviors from large, unstructured motion datasets.
Findings
Produces high-quality, realistic motions comparable to state-of-the-art methods.
Automatically generalizes and interpolates between diverse motion clips.
Effectively handles large, unstructured motion datasets without manual clip selection.
Abstract
Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing high fidelity motions for a wide range of behaviors. However, the effectiveness of these tracking-based methods often hinges on carefully designed objective functions, and when applied to large and diverse motion datasets, these methods require significant additional machinery to select the appropriate motion for the character to track in a given scenario. In this work, we propose to obviate the need to manually design imitation objectives and mechanisms for motion selection by utilizing a fully automated approach based on adversarial imitation learning. High-level task objectives that the character should perform can be specified by relatively simple…
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Code & Models
Videos
AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control (Paper Explained)· youtube
