Searching for an Intruder on Graphs and Their Subdivisions
Anton Bernshteyn, Eugene Lee

TL;DR
This paper investigates a pursuit-evasion game on graphs where an invisible intruder is pursued by a searcher with limited inspection capacity, introducing the concepts of inspection number and topological inspection number, and classifying graphs with low topological inspection numbers.
Contribution
It introduces the topological inspection number and provides a complete classification of graphs with topological inspection number up to 3.
Findings
The inspection number measures the minimum vertices to inspect for guaranteed capture.
The topological inspection number captures the behavior under graph subdivisions.
Graphs with topological inspection number up to 3 are fully classified.
Abstract
In this paper we analyze a variant of the pursuit-evasion game on a graph where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher operates with no knowledge of the position of the intruder. On each stage, the searcher is allowed to inspect an arbitrary set of vertices. The minimum for which the searcher can guarantee the capture of the intruder is called the inspection number of . We also introduce and study the topological inspection number, a quantity that captures the limiting behavior of the inspection number under subdivisions of . Our central theorem provides a full classification of graphs with topological inspection number up to .
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Taxonomy
TopicsGuidance and Control Systems · Optimization and Search Problems · Artificial Intelligence in Games
