TL;DR
This paper introduces Generative Scene Networks (GSN), a novel model that decomposes complex indoor scenes into local radiance fields, enabling realistic, multi-view consistent scene generation and completion from sparse observations.
Contribution
The paper presents a scalable decomposition scheme for complex scenes into local radiance fields, improving scene generation and completion capabilities over existing models.
Findings
GSN produces higher-quality scene renderings than previous models.
The model effectively captures multi-view consistency and view-dependent lighting.
It can generate and complete diverse indoor scenes from sparse data.
Abstract
We tackle the challenge of learning a distribution over complex, realistic, indoor scenes. In this paper, we introduce Generative Scene Networks (GSN), which learns to decompose scenes into a collection of many local radiance fields that can be rendered from a free moving camera. Our model can be used as a prior to generate new scenes, or to complete a scene given only sparse 2D observations. Recent work has shown that generative models of radiance fields can capture properties such as multi-view consistency and view-dependent lighting. However, these models are specialized for constrained viewing of single objects, such as cars or faces. Due to the size and complexity of realistic indoor environments, existing models lack the representational capacity to adequately capture them. Our decomposition scheme scales to larger and more complex scenes while preserving details and diversity,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
MethodsRobinhood Customer Care Number +1-833-534-1729
