Efficient and Differentiable Shadow Computation for Inverse Problems
Linjie Lyu, Marc Habermann, Lingjie Liu, Mallikarjun B R, Ayush, Tewari, Christian Theobalt

TL;DR
This paper introduces a fast, differentiable shadow computation method using spherical harmonics and spherical surface approximations, enhancing inverse problem solutions in rendering.
Contribution
It presents an efficient, accurate differentiable shadow model that incorporates visibility and soft shadows, suitable for deep learning and inverse rendering tasks.
Findings
Significantly faster shadow computation than ray tracing methods
Enables effective inverse problem solving in rendering
Supports training of deep architectures with shadow-aware differentiability
Abstract
Differentiable rendering has received increasing interest for image-based inverse problems. It can benefit traditional optimization-based solutions to inverse problems, but also allows for self-supervision of learning-based approaches for which training data with ground truth annotation is hard to obtain. However, existing differentiable renderers either do not model visibility of the light sources from the different points in the scene, responsible for shadows in the images, or are too slow for being used to train deep architectures over thousands of iterations. To this end, we propose an accurate yet efficient approach for differentiable visibility and soft shadow computation. Our approach is based on the spherical harmonics approximations of the scene illumination and visibility, where the occluding surface is approximated with spheres. This allows for a significantly more efficient…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
