Designing Building Blocks for Open-Ended Early Literacy Software
Ivan Sysoev, James H. Gray, Susan Fine, Deb Roy

TL;DR
This study develops animated mnemonic characters for phonemes to improve early literacy software, testing their effectiveness with young children and providing resources for further research.
Contribution
It introduces a novel set of animated, onomatopoeia-based phoneme characters and evaluates their use in a construction-based literacy app for kindergarteners.
Findings
Children showed interest and understood the characters' principles.
Characters influenced phoneme recognition speed and accuracy variably.
Blocks alone were insufficient for independent word building.
Abstract
English has a convoluted relationship between its pronunciation and spelling, which obscures its phonological structure for early literacy learners. This convoluted relationship has implications for early literacy software, particularly for open-ended, child-driven designs. A tempting way to bypass this issue is to use manipulables (blocks) that are directly tied to phonemes. However, creating phoneme-based blocks leads to two design challenges: (a) how to represent phonemes visually in a child-accessible way and (b) how to account for context-dependent spelling. In the present work, we approached these challenges by developing a set of animated, onomatopoeia-based mnemonic characters, one per phoneme, that can take the shape of different graphemes.We applied the characters to a construction-based literacy app to simplify independent word-building for literacy beginners. We tested the…
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