Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead
Antonio Bucchiarone, Antonio Cicchetti, Nelly Bencomo, Enrica Loria,, Annapaola Marconi

TL;DR
This paper explores the design of self-adaptive, multi-agent gamified systems aimed at motivating communities to achieve common societal goals, highlighting research challenges and proposing a conceptual framework.
Contribution
It introduces a novel vision of multi-agent, self-adaptive gamified systems for the common good and presents an initial framework based on the MAPE-K loop.
Findings
Proposes a multi-challenge motivational system framework.
Identifies key research challenges for adaptive gamified systems.
Suggests leveraging multi-agent systems for community engagement.
Abstract
Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification has gained consensus among researchers and practitioners as a tool to motivate people to perform activities with the ultimate goal of promoting behavioural change, or engaging the users to perform activities that can offer relevant benefits but which can be seen as unrewarding and even tedious. There exists a plethora of heterogeneous application scenarios towards reaching the common good that can benefit from gamification. However, an open problem is how to effectively combine multiple motivational campaigns to maximise the degree of participation without exposing the system to counterproductive behaviours. We conceive motivational digital systems…
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