Higher Dimensional Graphics: Conceiving Worlds in Four Spatial Dimensions and Beyond
Marco Cavallo

TL;DR
This paper explores the visualization of higher-dimensional geometry by creating a hyper-universe concept where 3D and 4D objects coexist, demonstrated through a new hybrid 3D/4D videogame built in Unity3D.
Contribution
It introduces a novel approach to visualizing higher dimensions by designing a hyper-universe concept and developing a 4D plugin for Unity3D to support 4D mechanics in interactive applications.
Findings
Developed a hybrid 3D/4D videogame 'Across Dimensions'
Extended standard 3D applications to support 4D mechanics
Proposed a new framework for higher-dimensional visualization
Abstract
While the interpretation of high-dimensional datasets has become a necessity in most industries, and is supported by continuous advances in data science and machine learning, the spatial visualization of higher-dimensional geometry has mostly remained a niche research topic for mathematicians and physicists. Intermittent contributions to this field date back more than a century, and have had a non-negligible influence on contemporary art and philosophy. However, most contributions have focused on the understanding of specific mathematical shapes, with few concrete applications. In this work, we attempt to revive the community's interest in visualizing higher dimensional geometry by shifting the focus from the visualization of abstract shapes to the design of a broader hyper-universe concept, wherein 3D and 4D objects can coexist and interact with each other. Specifically, we discuss the…
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