Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents
Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar, Linus Gissl\'en

TL;DR
This paper presents curiosity-driven reinforcement learning agents that autonomously explore complex 3D game scenarios to improve testing coverage, identify issues, and assist game design decisions, addressing limitations of previous exploration methods.
Contribution
It introduces a curiosity-based reinforcement learning approach for autonomous game testing that effectively explores complex environments and enhances coverage compared to prior techniques.
Findings
Agents learn complex navigation in 3D environments
Curiosity-driven exploration improves coverage of game scenarios
Visualization strategies aid in identifying design issues
Abstract
As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing coverage using only human participants, however, results in a tedious and hard to orchestrate process which normally slows down the development cycle. Complementing playtesting via autonomous agents has shown great promise accelerating and simplifying this process. This paper addresses the problem of automatically exploring and testing a given scenario using reinforcement learning agents trained to maximize game state coverage. Each of these agents is rewarded based on the novelty of its actions, thus encouraging a curious and exploratory behaviour on a complex 3D scenario where previously proposed exploration techniques perform poorly. The curious…
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Taxonomy
TopicsArtificial Intelligence in Games · Educational Games and Gamification · Reinforcement Learning in Robotics
