TL;DR
Mip-NeRF introduces a multiscale scene representation that reduces aliasing artifacts in neural radiance fields by rendering anti-aliased conical frustums, improving detail and efficiency over traditional NeRF.
Contribution
It extends NeRF to a continuous scale representation, enabling anti-aliased rendering with conical frustums, significantly reducing artifacts and improving speed and detail.
Findings
Reduces average error rates by 17% on standard datasets.
Achieves 60% error reduction on multiscale datasets.
Runs 22x faster than brute-force supersampled NeRF.
Abstract
The rendering procedure used by neural radiance fields (NeRF) samples a scene with a single ray per pixel and may therefore produce renderings that are excessively blurred or aliased when training or testing images observe scene content at different resolutions. The straightforward solution of supersampling by rendering with multiple rays per pixel is impractical for NeRF, because rendering each ray requires querying a multilayer perceptron hundreds of times. Our solution, which we call "mip-NeRF" (a la "mipmap"), extends NeRF to represent the scene at a continuously-valued scale. By efficiently rendering anti-aliased conical frustums instead of rays, mip-NeRF reduces objectionable aliasing artifacts and significantly improves NeRF's ability to represent fine details, while also being 7% faster than NeRF and half the size. Compared to NeRF, mip-NeRF reduces average error rates by 17% on…
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