TL;DR
AutoDRIVE Simulator is a high-fidelity, Unity-based platform designed for research and education in scaled autonomous vehicles, featuring realistic dynamics, sensor suites, modular environments, and extensible interfaces.
Contribution
It introduces a comprehensive simulation ecosystem for scaled autonomous vehicles, combining realistic physics, photorealistic graphics, and modular environment construction.
Findings
Realistic system dynamics and photorealistic graphics achieved
Modular environment development kit enables flexible scene construction
Communication bridge facilitates integration with autonomous driving software
Abstract
AutoDRIVE is envisioned to be an integrated research and education platform for scaled autonomous vehicles and related applications. This work is a stepping-stone towards achieving the greater goal of realizing such a platform. Particularly, this work introduces the AutoDRIVE Simulator, a high-fidelity simulator for scaled autonomous vehicles. The proposed simulation ecosystem is developed atop the Unity game engine, and exploits its features in order to simulate realistic system dynamics and render photorealistic graphics. It comprises of a scaled vehicle model equipped with a comprehensive sensor suite for redundant perception, a set of actuators for constrained motion control and a fully functional lighting system for illumination and signaling. It also provides a modular environment development kit, which comprises of various environment modules that aid in reconfigurable…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
