Situated Language Learning via Interactive Narratives
Prithviraj Ammanabrolu, Mark O. Riedl

TL;DR
This paper explores how interactive narrative environments can be used to train language learning agents by grounding language in contextually rich, goal-oriented interactions, addressing challenges like knowledge representation and reasoning.
Contribution
It proposes using interactive narratives as training environments for language agents, highlighting their potential for advancing natural language understanding and multi-modal integration.
Findings
Interactive narratives facilitate language grounding in context.
Text-based environments support reasoning and exploration.
Applications extend to multi-agent collaboration and multimodal adaptation.
Abstract
This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment grounding, shown to be vital parts of language learning in humans, and posit that interactive narratives should be the environments of choice for such training these agents. These games are simulations in which an agent interacts with the world through natural language -- "perceiving", "acting upon", and "talking to" the world using textual descriptions, commands, and dialogue -- and as such exist at the intersection of natural language processing, storytelling, and sequential decision making. We discuss the unique challenges a text games' puzzle-like structure combined with natural language…
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Taxonomy
Methodstravel james
