Active Dynamical Prospection: Modeling Mental Simulation as Particle Filtering for Sensorimotor Control during Pathfinding
Jeremy Gordon, John Chuang

TL;DR
This paper introduces a novel computational model called Active Dynamical Prospection that simulates human-like pathfinding behavior by integrating visual exploration and mental simulation as particle filtering, validated against human data.
Contribution
It presents a new model of mental simulation in navigation, combining behavioral analysis and computational implementation, advancing understanding of planning and exploration.
Findings
Model replicates human pathfinding patterns
Distal attention predicts task performance
Delay before first move correlates with success
Abstract
What do humans do when confronted with a common challenge: we know where we want to go but we are not yet sure the best way to get there, or even if we can. This is the problem posed to agents during spatial navigation and pathfinding, and its solution may give us clues about the more abstract domain of planning in general. In this work, we model pathfinding behavior in a continuous, explicitly exploratory paradigm. In our task, participants (and agents) must coordinate both visual exploration and navigation within a partially observable environment. Our contribution has three primary components: 1) an analysis of behavioral data from 81 human participants in a novel pathfinding paradigm conducted as an online experiment, 2) a proposal to model prospective mental simulation during navigation as particle filtering, and 3) an instantiation of this proposal in a computational agent. We…
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Taxonomy
TopicsChild and Animal Learning Development · Embodied and Extended Cognition · Action Observation and Synchronization
