Robust High-speed Running for Quadruped Robots via Deep Reinforcement Learning
Guillaume Bellegarda, Yiyu Chen, Zhuochen Liu, Quan Nguyen

TL;DR
This paper introduces a deep reinforcement learning framework enabling quadruped robots to learn fast, robust bounding gaits directly in task space, improving sample efficiency and transferability to real hardware, even under challenging conditions.
Contribution
The proposed framework allows natural gait emergence and efficient learning of high-speed running policies directly in task space, reducing reward shaping and human bias.
Findings
Quadruped robots can run over rough terrain at over 4 m/s in simulation.
Policies transfer successfully from simulation to real hardware, achieving 2 m/s bounding speed.
The method learns effective gaits with fewer training steps compared to prior approaches.
Abstract
Deep reinforcement learning has emerged as a popular and powerful way to develop locomotion controllers for quadruped robots. Common approaches have largely focused on learning actions directly in joint space, or learning to modify and offset foot positions produced by trajectory generators. Both approaches typically require careful reward shaping and training for millions of time steps, and with trajectory generators introduce human bias into the resulting control policies. In this paper, we present a learning framework that leads to the natural emergence of fast and robust bounding policies for quadruped robots. The agent both selects and controls actions directly in task space to track desired velocity commands subject to environmental noise including model uncertainty and rough terrain. We observe that this framework improves sample efficiency, necessitates little reward shaping,…
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Taxonomy
TopicsRobotic Locomotion and Control · Bat Biology and Ecology Studies · Real-time simulation and control systems
