A Distributed, Decoupled System for Losslessly Streaming Dynamic Light Probes to Thin Clients
Michael Stengel, Zander Majercik, Benjamin Boudaoud, Morgan McGuire

TL;DR
This paper introduces a networked graphics system that efficiently streams high-quality global illumination data to thin clients, enabling real-time, high-fidelity rendering on low-power devices with minimal bandwidth use.
Contribution
It presents a novel distributed pipeline that computes diffuse global illumination remotely using irradiance volumes and lossless HEVC encoding, significantly reducing bandwidth while maintaining image quality.
Findings
Streams thousands of irradiance probes per second
Requires less than 50 Mbps bandwidth at 60 Hz
Reduces bandwidth by 99.4% compared to traditional methods
Abstract
We present a networked, high performance graphics system that combines dynamic, high quality, ray traced global illumination computed on a server with direct illumination and primary visibility computed on a client. This approach provides many of the image quality benefits of real-time ray tracing on low-power and legacy hardware, while maintaining a low latency response and mobile form factor. Our system distributes the graphic pipeline over a network by computing diffuse global illumination on a remote machine. Global illumination is computed using a recent irradiance volume representation combined with a novel, lossless, HEVC-based, hardware-accelerated encoding, and a perceptually-motivated update scheme. Our experimental implementation streams thousands of irradiance probes per second and requires less than 50 Mbps of throughput, reducing the consumed bandwidth by 99.4% when…
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