
TL;DR
This paper reviews the limited existing research on the effects of removing gamification elements from systems, highlighting mixed outcomes and the need for further empirical and theoretical investigation.
Contribution
It provides a rapid review of the current state of research on gamification removal and proposes a research agenda to deepen understanding of its effects.
Findings
Mixed positive and negative effects observed
Insufficient reporting and methodological weaknesses
Limited measures and superficial interpretations
Abstract
The effect of removing gamification elements from interactive systems has been a long-standing question in gamification research. Early work and foundational theories raised concerns about the endurance of positive effects and the emergence of negative ones. Yet, nearly a decade later, no work to date has sought consensus on these matters. Here, I offer a rapid review on the state of the art and what is known about the impact of removing gamification. A small corpus of 8 papers published between 2012 and 2020 were found. Findings suggest a mix of positive and negative effects related to removing gamification. Significantly, insufficient reporting, methodological weaknesses, limited measures, and superficial interpretations of "negative" results prevent firm conclusions. I offer a research agenda towards better understanding the nature of gamification removal. I end with a call for…
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