Learning to compose 6-DoF omnidirectional videos using multi-sphere images
Jisheng Li, Yuze He, Yubin Hu, Yuxing Han, Jiangtao Wen

TL;DR
This paper introduces a simplified method for generating 6-DoF omnidirectional videos using a 3D ConvNet and multi-sphere images, avoiding complex pre-processing steps like depth estimation.
Contribution
It presents a novel system that directly uses conventional VR footage to produce 6-DoF content without depth maps or segmentation, utilizing a new weighted sphere sweep volume fusion technique.
Findings
Compatible with most panoramic VR camera setups
Simplifies 6-DoF video generation process
Provides a high-quality artifact-free content generation approach
Abstract
Omnidirectional video is an essential component of Virtual Reality. Although various methods have been proposed to generate content that can be viewed with six degrees of freedom (6-DoF), existing systems usually involve complex depth estimation, image in-painting or stitching pre-processing. In this paper, we propose a system that uses a 3D ConvNet to generate a multi-sphere images (MSI) representation that can be experienced in 6-DoF VR. The system utilizes conventional omnidirectional VR camera footage directly without the need for a depth map or segmentation mask, thereby significantly simplifying the overall complexity of the 6-DoF omnidirectional video composition. By using a newly designed weighted sphere sweep volume (WSSV) fusing technique, our approach is compatible with most panoramic VR camera setups. A ground truth generation approach for high-quality artifact-free 6-DoF…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Video Analysis and Summarization
