TL;DR
This paper explores using action model learning to create domain-agnostic player models that can estimate a player's understanding of game mechanics, demonstrating improved results over existing methods.
Contribution
It introduces a novel AML algorithm called Blackout inspired by player cognition and evaluates its effectiveness in modeling players in Sokoban.
Findings
Blackout outperforms FAMA in modeling players.
The models can estimate players' understanding of game mechanics.
AML provides a domain-agnostic approach to player modeling.
Abstract
Player modeling attempts to create a computational model which accurately approximates a player's behavior in a game. Most player modeling techniques rely on domain knowledge and are not transferable across games. Additionally, player models do not currently yield any explanatory insight about a player's cognitive processes, such as the creation and refinement of mental models. In this paper, we present our findings with using action model learning (AML), in which an action model is learned given data in the form of a play trace, to learn a player model in a domain-agnostic manner. We demonstrate the utility of this model by introducing a technique to quantitatively estimate how well a player understands the mechanics of a game. We evaluate an existing AML algorithm (FAMA) for player modeling and develop a novel algorithm called Blackout that is inspired by player cognition. We compare…
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