Development of a VR tool to study pedestrian route and exit choice behaviour in a multi-story building
Yan Feng, Dorine Duives, Serge Hoogendoorn

TL;DR
This paper introduces a VR tool designed to study pedestrian route and exit choices in multi-story buildings, providing accurate behavioral data and high user immersion in complex environments.
Contribution
It presents an innovative VR system capable of capturing pedestrian behavior in multi-level buildings, advancing research methods in complex architectural settings.
Findings
VR tool accurately collects pedestrian movement data
Participants reported high realism and immersion
Low levels of simulator sickness observed
Abstract
Although route and exit choice in complex buildings are important aspects of pedestrian behaviour, studies predominantly investigated pedestrian movement in a single level. This paper presents an innovative VR tool that was designed to investigate pedestrian route and exit choice in a multi-story building. This tool supports free navigation and collects pedestrian walking trajectories, head movements and gaze points automatically. An experiment was conducted to evaluate the VR tool from objective standpoints (i.e., pedestrian behaviour) and subjective standpoints (i.e., the feeling of presence, system usability, simulation sickness). The results show that the VR tool allows for accurate collection of pedestrian behavioural data in the complex building. Moreover, the results of the questionnaire report high realism of the virtual environment, high immersive feeling, high usability, and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEvacuation and Crowd Dynamics · Virtual Reality Applications and Impacts · Spatial Cognition and Navigation
