Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game
Rongkai Shi, Hai-Ning Liang, Yu Wu, Difeng Yu, Wenge Xu

TL;DR
This study compares three VR sickness mitigation methods in a racing game, finding no significant differences in sickness, presence, or workload, but noting information loss with FOV and DOF methods and no loss with a rest frame.
Contribution
First comparative analysis of FOV reduction, DOF blurring, and rest frame methods in a VR racing game assessing sickness, presence, workload, and information loss.
Findings
No significant differences in VR sickness, presence, workload among methods.
FOV reduction and DOF blur cause information loss.
Rest frame does not cause information loss.
Abstract
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even pose health risks. Previous research has explored different VR sickness mitigation methods by adding visual effects or elements. Field of View (FOV) reduction, Depth of Field (DOF) blurring, and adding a rest frame into the virtual environment are examples of such methods. Although useful in some cases, they might result in information loss. This research is the first to compare VR sickness, presence, workload to complete a search task, and information loss of these three VR sickness mitigation methods in a racing game with two levels of control. To do this, we conducted a mixed factorial user study (N = 32) with degree of control as the…
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Taxonomy
TopicsVirtual Reality Applications and Impacts
