DDGC: Generative Deep Dexterous Grasping in Clutter
Jens Lundell, Francesco Verdoja, Ville Kyrki

TL;DR
This paper introduces DDGC, a fast generative method for multi-finger robotic grasping in cluttered scenes from RGB-D images, significantly improving speed and quality over previous approaches.
Contribution
The paper presents DDGC, a novel neural network that efficiently generates high-quality, collision-free multi-finger grasps in cluttered environments from a single RGB-D image.
Findings
DDGC outperforms baseline methods in grasp quality.
DDGC is 5 times faster than existing planners.
DDGC successfully removes clutter in real-world scenes.
Abstract
Recent advances in multi-fingered robotic grasping have enabled fast 6-Degrees-Of-Freedom (DOF) single object grasping. Multi-finger grasping in cluttered scenes, on the other hand, remains mostly unexplored due to the added difficulty of reasoning over obstacles which greatly increases the computational time to generate high-quality collision-free grasps. In this work we address such limitations by introducing DDGC, a fast generative multi-finger grasp sampling method that can generate high quality grasps in cluttered scenes from a single RGB-D image. DDGC is built as a network that encodes scene information to produce coarse-to-fine collision-free grasp poses and configurations. We experimentally benchmark DDGC against the simulated-annealing planner in GraspIt! on 1200 simulated cluttered scenes and 7 real world scenes. The results show that DDGC outperforms the baseline on…
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