Learning to Generate 3D Shapes with Generative Cellular Automata
Dongsu Zhang, Changwoon Choi, Jeonghwan Kim, Young Min Kim

TL;DR
This paper introduces Generative Cellular Automata, a probabilistic 3D shape generation model that uses local update rules and sparse convolutional networks to produce diverse, high-quality shapes efficiently.
Contribution
The paper proposes a novel 3D generative model based on cellular automata with a new training scheme, enabling efficient and diverse shape generation from sparse data.
Findings
Achieves competitive results in shape completion and generation
Utilizes sparse convolutional networks for efficiency
Effectively models shape distribution with local rules
Abstract
We present a probabilistic 3D generative model, named Generative Cellular Automata, which is able to produce diverse and high quality shapes. We formulate the shape generation process as sampling from the transition kernel of a Markov chain, where the sampling chain eventually evolves to the full shape of the learned distribution. The transition kernel employs the local update rules of cellular automata, effectively reducing the search space in a high-resolution 3D grid space by exploiting the connectivity and sparsity of 3D shapes. Our progressive generation only focuses on the sparse set of occupied voxels and their neighborhood, thus enabling the utilization of an expressive sparse convolutional network. We propose an effective training scheme to obtain the local homogeneous rule of generative cellular automata with sequences that are slightly different from the sampling chain but…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Computational Geometry and Mesh Generation
