Adaptive Gaussian Fuzzy Classifier for Real-Time Emotion Recognition in Computer Games
Daniel Leite, Volnei Frigeri Jr., Rodrigo Medeiros

TL;DR
This paper introduces an evolving Gaussian Fuzzy Classifier (eGFC) that adaptively recognizes emotions from EEG data streams in real-time, effectively managing individual differences without prior calibration.
Contribution
The study presents a novel online semi-supervised learning algorithm for EEG-based emotion recognition, demonstrating high accuracy and real-time performance in a user-independent setting.
Findings
eGFC achieves 72.2% accuracy in emotion classification.
Alpha, Delta, and Theta bands are most correlated with emotions.
Electrodes on frontal, occipital, and temporal areas improve classification.
Abstract
Human emotion recognition has become a need for more realistic and interactive machines and computer systems. The greatest challenge is the availability of high-performance algorithms to effectively manage individual differences and nonstationarities in physiological data streams, i.e., algorithms that self-customize to a user with no subject-specific calibration data. We describe an evolving Gaussian Fuzzy Classifier (eGFC), which is supported by an online semi-supervised learning algorithm to recognize emotion patterns from electroencephalogram (EEG) data streams. We extract features from the Fourier spectrum of EEG data. The data are provided by 28 individuals playing the games 'Train Sim World', 'Unravel', 'Slender The Arrival', and 'Goat Simulator' - a public dataset. Different emotions prevail, namely, boredom, calmness, horror and joy. We analyze the effect of individual…
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Taxonomy
TopicsEEG and Brain-Computer Interfaces · Emotion and Mood Recognition · Neural Networks and Applications
