TL;DR
DONeRF introduces a novel neural rendering approach that significantly reduces inference costs by predicting surface locations with a depth oracle network, enabling real-time rendering of neural radiance fields without extra caching structures.
Contribution
The paper proposes DONeRF, a compact dual network system with a depth oracle network for efficient surface sampling, achieving up to 48x faster inference without additional memory overhead.
Findings
Reduces inference costs by up to 48x compared to NeRF.
Enables real-time rendering at 20 FPS on a single GPU.
Uses a classification network for surface location prediction rather than direct depth estimation.
Abstract
The recent research explosion around implicit neural representations, such as NeRF, shows that there is immense potential for implicitly storing high-quality scene and lighting information in compact neural networks. However, one major limitation preventing the use of NeRF in real-time rendering applications is the prohibitive computational cost of excessive network evaluations along each view ray, requiring dozens of petaFLOPS. In this work, we bring compact neural representations closer to practical rendering of synthetic content in real-time applications, such as games and virtual reality. We show that the number of samples required for each view ray can be significantly reduced when samples are placed around surfaces in the scene without compromising image quality. To this end, we propose a depth oracle network that predicts ray sample locations for each view ray with a single…
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