TL;DR
This paper investigates user preferences and the diffusion of the
Contribution
It introduces DiffuseGNN, a hierarchical graph model that predicts user behaviors based on social network structure in WeChat's Top Stories.
Findings
The
The DiffuseGNN model significantly outperforms alternative methods in prediction accuracy.
Abstract
WeChat is the largest social instant messaging platform in China, with 1.1 billion monthly active users. "Top Stories" is a novel friend-enhanced recommendation engine in WeChat, in which users can read articles based on preferences of both their own and their friends. Specifically, when a user reads an article by opening it, the "click" behavior is private. Moreover, if the user clicks the "wow" button, (only) her/his direct connections will be aware of this action/preference. Based on the unique WeChat data, we aim to understand user preferences and "wow" diffusion in Top Stories at different levels. We have made some interesting discoveries. For instance, the "wow" probability of one user is negatively correlated with the number of connected components that are formed by her/his active friends, but the click probability is the opposite. We further study to what extent users' "wow"…
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