Improving Computational Efficiency in Visual Reinforcement Learning via Stored Embeddings
Lili Chen, Kimin Lee, Aravind Srinivas, Pieter Abbeel

TL;DR
SEER introduces a simple modification to off-policy deep reinforcement learning by freezing CNN layers early and storing low-dimensional embeddings, significantly reducing computation and memory without performance loss.
Contribution
The paper proposes Stored Embeddings for Efficient Reinforcement Learning (SEER), a method that reduces memory and computational demands in visual RL by freezing CNN layers and storing low-dimensional embeddings.
Findings
SEER significantly reduces memory usage and computation.
SEER maintains RL performance across various environments.
Freezing CNN layers accelerates training without accuracy loss.
Abstract
Recent advances in off-policy deep reinforcement learning (RL) have led to impressive success in complex tasks from visual observations. Experience replay improves sample-efficiency by reusing experiences from the past, and convolutional neural networks (CNNs) process high-dimensional inputs effectively. However, such techniques demand high memory and computational bandwidth. In this paper, we present Stored Embeddings for Efficient Reinforcement Learning (SEER), a simple modification of existing off-policy RL methods, to address these computational and memory requirements. To reduce the computational overhead of gradient updates in CNNs, we freeze the lower layers of CNN encoders early in training due to early convergence of their parameters. Additionally, we reduce memory requirements by storing the low-dimensional latent vectors for experience replay instead of high-dimensional…
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Code & Models
Videos
Taxonomy
TopicsReinforcement Learning in Robotics · Neural dynamics and brain function · Advanced Neural Network Applications
Methods*Communicated@Fast*How Do I Communicate to Expedia? · Grouped Convolution · Dense Connections · 1x1 Convolution · Batch Normalization · Sigmoid Activation · Squeeze-and-Excitation Block · Average Pooling · Global Average Pooling · Convolution
