TL;DR
This paper presents a novel skeleton-based hand motion recognition framework that is agnostic to application domain and camera viewpoint, demonstrating strong generalization and robustness across diverse settings.
Contribution
The work introduces a new hand motion representation model that effectively handles cross-domain and viewpoint variations, outperforming existing methods in generalization.
Findings
Performs better or similar to state-of-the-art in intra-domain benchmarks.
Achieves comparable performance in cross-domain scenarios.
Demonstrates robustness and generalization across diverse applications.
Abstract
Hand action recognition is a special case of action recognition with applications in human-robot interaction, virtual reality or life-logging systems. Building action classifiers able to work for such heterogeneous action domains is very challenging. There are very subtle changes across different actions from a given application but also large variations across domains (e.g. virtual reality vs life-logging). This work introduces a novel skeleton-based hand motion representation model that tackles this problem. The framework we propose is agnostic to the application domain or camera recording view-point. When working on a single domain (intra-domain action classification) our approach performs better or similar to current state-of-the-art methods on well-known hand action recognition benchmarks. And, more importantly, when performing hand action recognition for action domains and camera…
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