Object Allocation Over a Network of Objects: Mobile Agents with Strict Preferences
Fu Li, C. Gregory Plaxton, Vaibhav B. Sinha

TL;DR
This paper investigates a variant of the object allocation problem modeled as a network of objects, providing complexity results and efficient algorithms for specific network structures, advancing understanding of Pareto-efficient matchings.
Contribution
It introduces a network-of-objects model, extending previous social network models, and offers polynomial algorithms for generalized star and path networks.
Findings
Polynomial-time algorithms for generalized star networks.
NP-hardness results match social network models.
Faster algorithms for path networks.
Abstract
In recent work, Gourv\`es, Lesca, and Wilczynski propose a variant of the classic housing markets model where the matching between agents and objects evolves through Pareto-improving swaps between pairs of adjacent agents in a social network. To explore the swap dynamics of their model, they pose several basic questions concerning the set of reachable matchings. In their work and other follow-up works, these questions have been studied for various classes of graphs: stars, paths, generalized stars (i.e., trees where at most one vertex has degree greater than two), trees, and cliques. For generalized stars and trees, it remains open whether a Pareto-efficient reachable matching can be found in polynomial time. In this paper, we pursue the same set of questions under a natural variant of their model. In our model, the social network is replaced by a network of objects, and a swap is…
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Taxonomy
TopicsGame Theory and Voting Systems · Auction Theory and Applications · Game Theory and Applications
