An Optimal Deterministic Algorithm for Geodesic Farthest-Point Voronoi Diagrams in Simple Polygons
Haitao Wang

TL;DR
This paper introduces an optimal deterministic algorithm for computing geodesic farthest-point Voronoi diagrams in simple polygons, matching the known lower bound and improving upon previous deterministic methods.
Contribution
The paper presents the first deterministic algorithm achieving the optimal $O(n+m ext{log} m)$ time for the problem, resolving a two-decade-old open question.
Findings
The algorithm runs in $O(n+m ext{log} m)$ time, matching the lower bound.
It improves upon previous deterministic algorithms with higher time complexity.
The result confirms the optimality of the approach for this problem.
Abstract
Given a set of point sites in a simple polygon of vertices, we consider the problem of computing the geodesic farthest-point Voronoi diagram for in . It is known that the problem has an time lower bound. Previously, a randomized algorithm was proposed [Barba, SoCG 2019] that can solve the problem in expected time. The previous best deterministic algorithms solve the problem in time [Oh, Barba, and Ahn, SoCG 2016] or in time [Oh and Ahn, SoCG 2017]. In this paper, we present a deterministic algorithm of time, which is optimal. This answers an open question posed by Mitchell in the Handbook of Computational Geometry two decades ago.
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